For the complete documentation index, see llms.txt. This page is also available as Markdown.

4.4 References

Brown, J., Michie, S., Geraghty, A. W., Yardley, L., Gardner, B., Shahab, L., Stapleton, J. A., & West, R. (2014). Internet-based intervention for smoking cessation (StopAdvisor) in people with low and high socioeconomic status: a randomised controlled trial. The Lancet Respiratory Medicine, 2(12), 997-1006.

Casal, S., DellaValle, N., Mittone, L., & Soraperra, I. (2017). Feedback and efficient behavior. PloS one, 12(4).

Clark, G. L. (2009). Human nature, the environment, and behaviour: Explaining the scope and geographical scale of financial decision-making. SPACES Online, 7, 3-22.

Dorrestijn, S., van der Voort, M. C., & Verbeek, P. P. C. C. (2014). Future user-product arrangements: Combining product impact and scenarios in design for multi age success In: Technological Forecasting & Social Change, 89, 284-292.

Human Behaviour Change Project https://theoryandtechniquetool.humanbehaviourchange.org/tool, Accessed April 2020.

Høie, M., Moan, I. S., & Rise, J. (2010). An extended version of the theory of planned beha- viour: Prediction of intentions to quit smoking using past behaviour as moderator. Addiction Research and Theory, 18(5), 572-585.

Kwasnicka, D., Dombrowski, S. U., White, M., & Sniehotta, F. (2016). Theoretical explanations for maintenance of behaviour change: a systematic review of behaviour theories. Health Psychology Review, 10(3), 277-296.

Lockton, D., Harrison, D., & Stanton, N. (2010). Design with intent: 101 patterns for influencing behaviour through design. Windsor: Equifine.

Ludden, G. D. S. (2017). Design for healthy behaviour. In K. Niedderer, S. Clune, & G. Ludden (Eds.), Design for Behaviour Change: Theories and practices of designing for change (pp. 93-103). London: Routledge.

Ludden, G. D. S., & Hermsen, S. (2020). Healthy eating and behaviour change. In A. Petermans & R. Cain (Eds.), Design for Wellbeing (pp. 3-8). London: Routledge.

Michie, S., Atkins, L., & West, R. (2014). The Behaviour Change Wheel: A Guide to Designing Interventions. Silverback Publishing.

Niedderer, K. Clune, S., & Ludden, G. (2017). Design for Behaviour Change: Theories and practices of designing for change. Routledge, London.

Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30(4), 344–360.

Smith, A., Fressoli, M., Abrol, D., Arond, E., & Ely, A. (2016). Grassroots innovation movements. Routledge.

Strecher, V. J., Seijts, G. H., Kok, G. J., Latham, G. P., Glasgow, R., DeVellis, B., Meertens, M., & Bulger, D. W. (1995). Goal setting as a strategy for health behavior change. Health education quarterly, 22(2), 190-200.

Thaler, R. H., & Sunstein, C. R. (2008). NUDGE Improving Decisions About Health, Wealth, and Happiness. Yale University Press.

Tromp, N., Hekkert, P., & Verbeek, P. P. C. C. (2011). Design for socially responsible behavior: a classification of influence based on intended experience. Design issues, 3(27), 3-19.

van Dooren, M. M. M., Visch, V. T., & Spijkerman, R. (2019). The Design and Application of Game Rewards in Youth Addiction Care. Information (Switzerland), 10(4), 126.

Varotto, A., & Spagnolli, A. (2017). Psychological strategies to promote household recycling. A systematic review with meta-analysis of validated field interventions. Journal of Environmental Psychology, 51, 168-188.

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