4.4 References

Brown, J., Michie, S., Geraghty, A. W., Yardley, L., Gardner, B., Shahab, L., Stapleton, J. A., & West, R. (2014). Internet-based intervention for smoking cessation (StopAdvisor) in people with low and high socioeconomic status: a randomised controlled trial. The Lancet Respiratory Medicine, 2(12), 997-1006.

Casal, S., DellaValle, N., Mittone, L., & Soraperra, I. (2017). Feedback and efficient behavior. PloS one, 12(4).

Clark, G. L. (2009). Human nature, the environment, and behaviour: Explaining the scope and geographical scale of financial decision-making. SPACES Online, 7, 3-22.

Dorrestijn, S., van der Voort, M. C., & Verbeek, P. P. C. C. (2014). Future user-product arrangements: Combining product impact and scenarios in design for multi age success In: Technological Forecasting & Social Change, 89, 284-292.

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Høie, M., Moan, I. S., & Rise, J. (2010). An extended version of the theory of planned beha- viour: Prediction of intentions to quit smoking using past behaviour as moderator. Addiction Research and Theory, 18(5), 572-585.

Kwasnicka, D., Dombrowski, S. U., White, M., & Sniehotta, F. (2016). Theoretical explanations for maintenance of behaviour change: a systematic review of behaviour theories. Health Psychology Review, 10(3), 277-296.

Lockton, D., Harrison, D., & Stanton, N. (2010). Design with intent: 101 patterns for influencing behaviour through design. Windsor: Equifine.

Ludden, G. D. S. (2017). Design for healthy behaviour. In K. Niedderer, S. Clune, & G. Ludden (Eds.), Design for Behaviour Change: Theories and practices of designing for change (pp. 93-103). London: Routledge.

Ludden, G. D. S., & Hermsen, S. (2020). Healthy eating and behaviour change. In A. Petermans & R. Cain (Eds.), Design for Wellbeing (pp. 3-8). London: Routledge.

Michie, S., Atkins, L., & West, R. (2014). The Behaviour Change Wheel: A Guide to Designing Interventions. Silverback Publishing.

Niedderer, K. Clune, S., & Ludden, G. (2017). Design for Behaviour Change: Theories and practices of designing for change. Routledge, London.

Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and Emotion, 30(4), 344–360.

Smith, A., Fressoli, M., Abrol, D., Arond, E., & Ely, A. (2016). Grassroots innovation movements. Routledge.

Strecher, V. J., Seijts, G. H., Kok, G. J., Latham, G. P., Glasgow, R., DeVellis, B., Meertens, M., & Bulger, D. W. (1995). Goal setting as a strategy for health behavior change. Health education quarterly, 22(2), 190-200.

Thaler, R. H., & Sunstein, C. R. (2008). NUDGE Improving Decisions About Health, Wealth, and Happiness. Yale University Press.

Tromp, N., Hekkert, P., & Verbeek, P. P. C. C. (2011). Design for socially responsible behavior: a classification of influence based on intended experience. Design issues, 3(27), 3-19.

van Dooren, M. M. M., Visch, V. T., & Spijkerman, R. (2019). The Design and Application of Game Rewards in Youth Addiction Care. Information (Switzerland), 10(4), 126.

Varotto, A., & Spagnolli, A. (2017). Psychological strategies to promote household recycling. A systematic review with meta-analysis of validated field interventions. Journal of Environmental Psychology, 51, 168-188.

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